Codenamed Feather is a magnificent creation by the talented Pascal Muller. Inspired by classical art, this environment aims to transport your players into a world reminiscent of a painting.
Update 2.0 :
Removed unused textures and materials.
Colliders of prefabs were edited, missing ones were added.
Playable demo map added in description.
URP package was integrated into the project and issues were fixed.
????️Playable Demo Map
Features
Foliage – A vast library of foliage including elaborate master materials is available to easily and quickly populate any of your scenes!
Sky Mesh – A beautiful cloud mesh is available and ready to be placed in any scene for an epic sky box.
Material Macros – Many materials come with easy macros to easily add grunge and detail to meshes.
Ocean Shader – A versatile ocean shader with wave simulation can be placed in any scenes for a convincing computationally cheap water solution
Disclaimers
*Renders and showcase were recorded in HDRP project