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Horizon Based Ambient Occlusion

Horizon Based Ambient Occlusion (HBAO) is a post-processing image effect to use in order to add realism to your scenes. It helps to accentuate small surface details and reproduce light attenuation due to occlusion.

HBAO delivers more accurate AO compared to the other SSAO solutions available on the asset store, and this without any compromise on performances.

This algorithm is highly optimized to use minimal GPU time and offers the best quality to performance ratio.

With Color Bleeding feature. HBAO is Gaia extension ready.

HBAO is compatible with both forward and deferred rendering, and artifact-free with forwarding rendered SpeedTrees and foliage. Source code included in the package.

This Post Has 4 Comments

  1. Rithik

    Thank you so much
    Can you give your patreon link so that I will patreon you in Future

    1. mdazhar007

      Appreciate it! Right now we are only trying to help people… If you really wanna help then share with your friends and soon we are going to add ad network to keep this website up and running. At that time bear with us

      Team unityassets4free

    2. RITHIK

      Wow , U r Nowadays Keeping the assets Up to Date
      May God Bless you. I dont have enough Money even to buy a 5 dollar asset for my game.
      I am Very Sad that I do not have Game Developer Friends as I am only 13 years Old .

      I Have No Words To say to express my Gratitude, keep Rocking!!

      1. Unityassets4free

        Well! once you start earning from your game, you should buy the asset. This website is for you guys. thanks for your words…

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