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GrassFlow 2

~Deferred support.

~Cast and receive shadows, supporting semi transparent textures.

~Baked 3D noise allows for efficient dynamic and evolving wind effects.

~Dynamic LOD system that decreases grass in the distance while scaling it to fill in the gaps and smoothly fading in-between LOD steps.

~Use of asynchronous multithreading in key areas to speed up loading and rendering.

~Supports multiple Unity lights.

~VR supported including single-pass instanced.

~Versatile, can be used as a more traditional billboard renderer with enhanced features or used in any way you see fit.

~Custom inspectors make it easy to edit all the settings you need and has descriptive tooltips for every option.

~Example scenes are provided that show how to set up and interface with GrassFlow. Even comes with the models seen in the demo video, bonus!

~Source code available if you fancy.

Check out the details from the Unity Asset Store:

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