GrassFlow is a complete vegetation system centered around a highly interactive/customizable/optimized shader.
Automatically handles placement/rendering, controlled by familiar painting tools.
GrassFlow is as simple as adding a renderer and setting your mesh/terrain, the rest is handled for you~
No need for any additional plugins/scripts.
100% More vibes than the competition
~Grass placement and GPU instancing/batching handled automatically so you don’t have to worry about individual game objects or other inefficient bottlenecks.
~Simple but strong editing tools to let you create grass the way you want and paint color and grass parameters for perfect artistic control right from the editor just like the Unity terrain tools. Even supports undo/redo!
~Easily add player interactivity with simple components for pushing or flatenning grass, plus other effects in realtime.
~Supports using custom 3D meshes to draw grass.
~Nice and cheap lighting effects using normal maps and specular highlights.
~Supports grass texture atlas and you can paint density of individual textures to lay out your grass as you please.
~Can be attached precisely to meshes or Unity terrain with terrain layer/splat map support.
~Automatically normalize mesh density to avoid remeshing.