The ultimate utility for managing audio events on UI components en masse. It is a part of the Global Audio Manager Production Pack: Ultimate Edition.
Documentation may be found here
And a demo project may be found here. Note: the demo is made for the full GAM Production Pack, therefore some functionalities will be unavailable.
Version with included Switch: you will be able to work with AudioClips or GAMSwitches
A synthetic view of all audio on all possible events in Unity UI objects allows to setup the sound for a GUI in no time. Never again will you have to spend hours on laborious menu button sounds assignments.
Following is the description for the GAMSwitch:
The fundamental tool of the sound designer.