ownload GeNa Pro – Terrains, Villages, Roads & Rivers FREE Unity.
GeNa Pro is a sophisticated level design system that enables you to create rivers, roads and villages and to shape and fill your terrain with rocks, trees grasses and more.
Render pipeline compatibility
GeNa Pro is a sophisticated level design system that enables you to rapidly and intuitively populate your scenes.
Born from years of commercial work, GeNa Pro can populate and shape terrains, spawn anything that can be added to a Unity scene, determine the best places to create and spawn villages and connect them with roads, and can also create roads and rivers and other sophisticated structures along splines.
GeNa Pro is at ease at runtime as it is at design time, and was designed with API control and extensibility in mind, so you can both extend GeNa Pro and embed it into your own solutions.
GeNa Pro is integrated with Gaia Pro, so that it is simple and fast to create environments that ‘just work’, and comes with sample spawner content packs for Gaia Pro and the free Flooded Grounds asset, so you can be up and running around in your own levels within minutes.
GeNa Pro consists of the following major components:
GeNa Spawners: Spawn assets into scenes.
GeNa Map Builder: Procedurally creates and connects towns.
GeNa Decorators: Decorate assets with logic that influences spawning.
GeNa Splines: Defines paths for Spawners & Spline Extensions.
GeNa Rivers: A specialized spline extension for river networks.
GeNa Roads: A specialized spline extension for road networks.
Easy to use.
Massive time savings.
Replicable quality through automation.
Better frame rates (dependent on situation).
Single, global, paint, spline & map based spawn modes.
Extensible spawner, decorator and spline and city building systems.
Spawns textures, grasses, trees, prefabs, structures, towns, rivers, roads.
Automated map generation system finds optimal spaces for villages, spawns them, and then connects them with roads.
Automated road generation system grade based path finding.
Automated river generation system with flow based path finding.
Works on terrains and meshes across multiple terrain tiles.
Automated prefab optimization system.
Automated light probe placement.
Edit and runtime spawning modes.
In editor physics based spawning.
GeNa needs compute shader support to work.
Pipeline agnostic, we spawn what you put in.
River shader currently supports built in. Multi-pipeline support will be added in a later release. Swap in own shader for your preferred pipeline.
We have big plans for GeNa Pro, and it is still under active development. Here are some of the things we have in mind for future releases.
Roads & paths:
New roads shader
Different types of roads and paths
Intersections and decals
Bridges and underpasses
More sophisticated intersections