The FluidSim Tool lets you add dynamic fluid simulation to your project quickly and easily.
With texture and procedural inputs, FluidSim allows for an amazing level of control and flexibility.
– Unity 5.0 tested – Highly optimized performance
-(5.0f2 appears to be less efficient at CPU based fluids. GPU based fluids appear unaffected.) – Unity Pro or Basic support
– iOS verified (not all features supported)
– DX11 compatible
– Unity Pro: GPU or CPU
– Unity Basic: CPU
– Works dynamicly with multiple simulation grids
– Color, Collision or Velocity output textures.
– Great for:
Smoke, Steam, Fire, Fog, Fluids,
Clouds, Explosions, Vapor Trails,
Water, Gases, Magic VFX, etc.
See the video!
See the website!