Fluid Flow allows you to paint fluid to your objects in real time, and simulate it flowing down the surface dynamically. Use it for blood, paint, or any other kind of fluid.
The main feature of Fluid Flow is the dynamic fluid simulation.
However, you can also use it just for real-time 3D texture painting/decals, which also supports skinned mesh renderers.
Try the WebGL demo!
Check out the documentation.
The texture painting and flow simulation are handled fully on the GPU for optimal performance.
Fluid Flow is not a 100% physically accurate fluid simulation, but it provides good-looking fluid for your games at a very low performance cost!