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Final IK

The final Inverse Kinematics solution for Unity.

Update (1.9):
Version 1.9 brings many fixes and improvements to Final IK:

– Added the Baker, a powerful new tool for baking IK to Humanoid, Generic and Legacy animation clips.
– Added LOD levels to VRIK.
– VRIK tested on the new Oculus Quest hardware.
– Updated documentation.

Please see the Release Notes for the full list of update details.
Final IK 1.9 is fully compatible with PuppetMaster 0.9 and Unity 2017/2018/2019 versions.

What can I do with Final IK?
Take a look at over 30 (and counting) demo videos on YouTube.

What does it contain?
Full Body Biped IK
Biped IK
Multi-effector FABRIK
Look-At IK
Aim IK
Arm IK
Leg IK
Limb IK
Rotation Limits
Interaction System
CCDIKJ, AimIKJ – Multithreaded solvers based on AnimationJobs
+ 62 Demo scenes with example scripts for all components

How does it perform?

Technical Overview
– Works with Humanoid, Generic and Legacy rigs
– Tested on Standalone, WebGL, IOS, Android and all VR platforms including Oculus Quest
– Full source code included
– Custom undoable inspectors and scene view handles for each component
– Warning system to safeguard from null references and invalid setups
– Optimized for great performance
– Modular, easily extendable. Compose your own custom character rigs
– HTML documentation, fully commented code, and tool tipped components
– Tested on a wide range of characters

Publisher’s Website

Help, Community & Support Tickets
Online User Manual
Online Script Reference

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