Fast Line Renderer for Unity – GPU Line and Particle System

Download Fast Line Renderer for Unity – GPU Line and Particle System FREE Unity. 

Fast Line Renderer works great on Windows, MAC, Linux, Android and iOS.

Created by jjxtra, author of Procedural Lightning, Fast Line Renderer for Unity is a powerful, yet easy to use GPU based line renderer and particle system for Unity. CPU AND GPU performance is more than 10x what you will get from the Unity Line Renderer. Full C# source code and shader code is provided!

Fade, velocity, rotation, line caps and billboard are all run on the GPU in one draw call, freeing your CPU for more important tasks.

Fast Line Renderer contains an option to keep the lines the same radius regardless of distance too. See the included Readme.txt for details.

Curves and splines are a snap with a simple function call in the script. Even simple particle systems are possible – all run on the GPU!

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