Event System – Dispatcher

Download Event System – Dispatcher Free Unity.

Event and message dispatching is a critical part of any game. Message dispatching ensures that game objects are able to communicate in a consistent, reliable, and efficient way.

Dispatcher does this and makes it easy too! Simply tell the Dispatcher what an object wants to listen for. When another object sends that message to the Dispatcher, the Dispatcher will ensure all the “listeners” are notified.

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Dispatch basic messages with two simple lines:

MessageDispatcher.AddListener(“LEVEL_WON”, OnLevelWon);

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