DinoFracture lets you take any mesh and break it apart at runtime or in the editor. It’s a great addition for any developer looking to bring some life to their project.
Render pipeline compatibility
With DinoFracture, you can break apart any mesh in your scene to create fragmented pieces. Meshes can be broken apart either at runtime or in the editor, allowing for optimal performance across all devices.
Example usages include:
Break glass windows on impact
Crumble walls and columns
Explode barrels and crates
Annihilate doors after activating a switch
Smash fruit with a hammer
Zombies
Demonstration Video
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