All parts are independent objects and can be removed or hided.
Body parts 2: Body and Hair
Armor parts 9: Mask, Chest Armor, Hand Armor, Short Skirt, Long Skirt, Cloak, Belt (Cloak and Long Skirt are clothes simulated objects).
Weapons: Staff
Character and all parts have LOD versions.
Model with all parts 29,217(10,193 LOD) polygons, 57,641 (19,603 LOD) triangles and 30,450 (11,013 LOD) vertexes.
85 Animation for staff and wizard’s style combat and general moves. 62 “on place” animations. And 23 animations with root motion data used by Unity Mecanim.
Rig has 74 bones.
Dead Guard
All parts are independent objects and can be removed or hided.
Body parts 2: Body and Hair Armor parts 9: Helmet, Collar, Shoulder Armor, Hand Armor, Chest, Skirt, Leg Armor, Knee
Armor, Foot Armor (Collar and Skirt are clothes simulated objects).
Weapons: Shield and sword
Character and all parts have LOD versions.
Model with all parts 41,394(9,722 LOD) polygons, 53,151 (19,054 LOD) triangles and 27,799 (10,472 LOD) vertexes.
92 Animation for mace, axe or sword combat with or without shield and general moves. 64 “on place” animations. And 28 animations with root motion data used by Unity Mecanim.
Rig has 74 bones.
Dead Walker
Body parts: Body and Hair
Weapons: Axe
Character have LOD version.
Model with hair and axe: 16,556(4,936 LOD) polygons, 32,923 (9,722 LOD) triangles and 17,283 (5,434 LOD) vertexes.
82 Animation for axe or sword combat and general moves. 54 “on place” animations. And 28 animations with root motion data.
Rig has 74 bones.
Check out the details and buy a license from the Unity Asset Store: https://assetstore.unity.com/packages/3d/characters/humanoids/fantasy/dead-army-123070