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Dead Army

Low polygonal game ready animated models of 5 dead warriors.

Unity 5 PBS shaders.
Sample Unity Scene included.
Humanoid Mecanim ready setup.
Several armor parts are clothes simulated.
Original 3D MAX files with rigged character in T-pose included

I used Character Studio 3D MAX to make animations.

Animation lists included. Also they can be found on You Tube preview page in description.

Animations with “RM” – contain root motion data.
Textures: diffuse, specular, opacity, self-illumination and normals maps.

TIF file format 4096×4096, 2048X2048, 1024X1024

Dead Archer

All parts are independent objects and can be removed or hided.

Body parts 2: Body and Hair
Armor parts 6: Helmet, Chest Armor, Brasers, Skirt, Belt, Flags (Flag and Skirt are clothes simulated objects).
Weapons: Bow, knife with skabbard

Character and all parts (exept flags and skirt) have LOD versions.
Model with all parts 27,942 (10,713 LOD) polygons, 55,159 (20,674 LOD) triangles and 29,234 (11,643 LOD) vertexes.

133 Animation for long bow and knife combat and general moves. 91 “on place” animations. And 42 animations with root motion data used by Unity Mecanim.

Rig has 75 bones.

Dead Knight
All parts are independent objects and can be removed or hided.

Body parts 2: Body and Hair
Armor parts 8: Helmet, Chest Armor, Brasers, Skirt, Cloak, Belt, Legs Armor, Shoulder Armor (Cloak and Skirt are clothes simulated objects).
Weapons: Long Sword
Character and all parts (exept cloak and skirt) have LOD versions.
Model with all parts 27,964 (11,284 LOD) polygons, 54,971 (21,783 LOD) triangles and 28,856 (11,950 LOD) vertexes.

102 Animation for long sword style combat and general moves. 69 “on place” animations. And 33 animations with root motion data used by Unity Mecanim.

Rig has 74 bones.

Dead Shaman