– Beacon made entirely out of particles (drag, drop the prefab onto your scene, enter the playmode);
– A version made entirely of baked meshes;
– Few materials;
– Geometry;
– Prefabs of the final composition;
– Prefabs of every part that composes the final result;
Check out the details from the Unity Asset Store: https://assetstore.unity.com/packages/vfx/particles/cyber-effects-beacon-181183#description
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