SLATE is the most efficient, easy and intuitive sequencer for creating cinematic or gameplay cutscenes in Unity, full of unique features and an artist-friendly UI/UX for achieving the best workflow and results possible within a lesser amount of time.
• Take Control with unparalleled Realtime Scrubbing, Visual Feedback and deterministic Layer-Based sampling.
• Through cutscenes with an intuitive camera Shot System, while making moving shots without a hassle. Create transitions, automatic blend in/out of gameplay and render from a single consistent Render Camera, thus keeping all image effects like Color Correction or AO applied the same.
• Compose moving camera shots without keyframes, by utilising the new Dynamic Shot Controller features.
• Animate anything within a familiar Curve Editor and manage animation keys easily, within an intuitive DopeSheet Editor.
• Animate action clip parameters directly within the clips, in a similar fashion to animation software like After Effects and achieve much more in less time.
• Work with Auto-Keying or Manual-Keying modes similar to most animation software.
• Visualise and edit animation Motion Trails directly within the 3D Scene View.
• Playback Animation Clips on top one another, utilise Avatar Masks, or smoothly cross-blend between them, using an advanced layer-based Animation Track system. Both Legacy & Mecanim Support.
• Take Advantage of direct Mecanim Animation Clip playback without the need to create a Controller, while also using animation re-targeting, root motion and IK.
• Playback Audio Clips while taking advantage of Unity’s audio mixer for finer control and applied effects.