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Book of the Dead – Standard Pipeline Conversion and New Textures

* Custom shaders made in Amplify Shader Editor
* Original materials set to use the custom shaders
* .spp Substance Painter files (Available as a free additional download after registering on infinityPBR.com)
* New textures for most of the objects, exported into the project from the .spp files
* Prefabs containing these new aspects set up for you, so you can more quickly start using the assets in your project
* A new “Overlay” scene, showcasing the new textures

For the sake of efficiency and organization, the new materials which are able to share textures with the originals (like the normal map or metal/rough [mask map]) do so.

You should all get the official Book of the Dead asset and run it. It’s amazing. Don’t mix this pack and that, of course, as they won’t work together 🙂

Check out the details and buy the license from the Unity Asset Store: https://assetstore.unity.com/packages/3d/environments/landscapes/new-textures-standard-pipeline-conversion-for-book-of-the-dead-113784

Now Download New Textures & Standard Pipeline Conversion for Book of the Dead Free Unity

 

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