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Bone Zones

Are you developing an FPS? Turn-based game? Want to let your player hit a part of the enemy? With Bone Zones, you can easily include this feature without having to split your models!

Bone zones allow you to define logical zones for your models with RIG and then highlight or identify them without splitting them into sub-meshes.

With a quick and intuitive wizard, you can divide your rigged model into different logical zones as you like, highlight the targeted area and quickly prototype your model’s colliders. Save a lot of time!