Aperture Cutscene Editor is a cutscene editor for Unity. It allows you to quickly setup curve based animations for cameras, materials, characters, or anything else you want to animate. See your animation in edit mode with the Play Preview button for quick revisions. Aperture Cutscene Editor can also be used to set up scripted gameplay event chains by designers and non-programmers.
Version 1.1 is now on the Asset Store. It fixes some problems with Unity 3.5 and has better compatibility with other tools.
Download 1.1 HotFix – Fixes errors when creating a build.
Some of the features:
- Intuitive Interface.
- Extremely powerful.
- Animate any number or vector variable on any script/component on an object.
- Trigger almost any function with custom parameters using Events.
- Easily extendable.
- Open source!
- Editor play preview button.
- Easily create animations with Curve Tracks.
- Trigger functions with Events.
- Trigger cutscenes from within other cutscenes.
- Cutscenes can be anything from the traditional camera and object animation to scripted gameplay events to invisible event chain triggering for non-programmers.
- Three types of Curve Track update modes, Action, Direct Variable Access, and Custom Expression.
- Quickly add custom Actions and Events with a little programming.
If you have any suggestions about the types of video tutorials, you would like to see I would love to hear them. Right now I’m thinking of an underlying interface overview, a simple cinematic cutscene, and a more complex gameplay oriented tutorial covering advanced animations and Events.