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Animated Hunter

Animated Hunter consists of Low polygonal game-ready animated model of Medieval Hunter.
Character is perfect for a first person or 3rd person adventure game. May fight as warrior, archer, rogue…

It comes with many animations, and textures, but Character Controller NOT included!

Body parts: Elf Head+Neck, Human Head+Neck, Hair, Hands and Feet.

Armour parts: Shirt, Hood, Long Robe, Gloves, Belt, Pants, Boots, Scar Patch.

Weapons: 2 Swords (same), 2 Bows, Arrow in hand, Quiver with 6 arrows.

The model with all armours and weapons and one head: 22,288 polygons, 44,056 triangles and 25,051vertexes.
The rig has 85 bones.

There are very high detailed textures. diffuse, specular, opacity and normals maps.
TIF file format 4096×4096, 2048X2048, 1024X1024.

Unity Feathers

122 Animation for sword warrior, archer combats and general moves. 91″on place” animations. And 31 animations with root motion data used by Unity Mecanim.

Original 3D MAX file with the rigged hunter in T-pose included.
Original 3D MAX file with the rigged DWARF hunter in T-pose included.

2 different colours of a scheme for armour included.
2 different colours for hood included
3 body textures (with the scar and without) included.
2 heads one human and one elf with long ears included.

Unity 5 PBS shaders.
Sample Unity Scene included.
Humanoid Mecanim ready setup.

Animations
General

0. MECANIM T-Pose: 0 – 0 fr.,
1. S_IDLE: 2 – 100 fr.,
2. S_sit_down: 101 – 126 fr.,
3. S_Sitting: 127 – 177 fr.,
4. S_Sitinhg_Talking_A: 178 – 313 fr.,
5. S_Came_up: 314 – 340 fr.,
6. S_Drinking: 341 – 396 fr.,
7. S_Eating: 397 – 517 fr.,
8. S_Explanation: 518 – 563 fr.,
9. S_Greeting: 564 – 624 fr.,
10. S_Looking_around: 625 – 801 fr.,
11. S_Pick_object: 802 – 842 fr.,
12. S_pointing_A: 843 – 903 fr.,
13. S_Reject: 904 – 1004 fr.,
14. S_salute_B: 1005 – 1065 fr.,
15. S_Talking_B: 1066 – 1201 fr.,
16. S_Throwing: 1202 – 1307 fr.,
17. S_Use_object: 1308 – 1348 fr.,
18. S_making_item: 1349 – 1379 fr.,