Animated Bezier Flow of Particles helps you to create, edit and modify, animate your particles flow in Unity Editor Scene. No coding required.
Supports undo, points insertion, editing of individual Control Points, animation of points inside unity editor (and from code), points renaming.
Created for Shuriken Particles Engine. Build for use from Editor UI for your integration needs no coding required. Provides clean pure .Net C# code for your developer’s happiness.
The main component is `ParticlesAnimatedBezierFlowController` which provides a curve with control points structured inside Unity3D scene hierarchy (meaning each control point is a game object). Curve visual appearance is propagated across all control points, while all the behaviour and computational logic are kept inside a game object with `ParticlesAnimatedBezierFlowController` on it.