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-> Animations while not AnimatorControllers
-> mix multiple AnimatorControllers
-> No magic strings littering your code
-> Everything is dynamic at runtime
Animancer is a code-driven animation system for Unity. It offers total freedom to play animations dynamically and permits you to directly reference individual AnimationClips in addition as play and mix between multiple AnimatorControllers.
The last screenshot on this page lists the variations between Animancer versions.
Animancer could be a code-driven animation system that replaces Unity’s regular AnimatorControllers.
It offers total freedom to play animations dynamically and permits you to directly reference individual AnimationClips in addition as play and mix between multiple AnimatorControllers. This boosts your development and debugging productivity while not losing different key options like animation retargeting, mix trees, and root motion.
The User Manual and API Documentation will be accessed via the navigation bar at the highest of this page.
You can access this page from the Unity Editor via the [?] facilitate icon within the prime right of the AnimancerController inspector:
Check out the details from the Unity Asset Store: https://assetstore.unity.com/packages/tools/animation/animancer-pro-116514
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