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-> Animations while not AnimatorControllers
-> mix multiple AnimatorControllers
-> No magic strings littering your code
-> Everything is dynamic at runtime
Animancer is a code-driven animation system for Unity. It offers total freedom to play animations dynamically and permits you to directly reference individual AnimationClips in addition as play and mix between multiple AnimatorControllers.
The last screenshot on this page lists the variations between Animancer versions.
Animancer could be a code-driven animation system that replaces Unity’s regular AnimatorControllers.