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A* Pathfinding Project Pro

The A* Pathfinding Project is a powerful and easy to use pathfinding system for Unity. With blazing-fast pathfinding, your AIs will be able to find the player in complex mazes in no time at all.

Perfect for TD, FPS and RTS games.

Take a look at what’s new in the 4.0 update!

Features:
Supports grid, navmesh, point and hexagonal graphs. Automatic navmesh generation to save you from doing it manually. Fully multithreaded so it will barely affect the frame rate. Path post-processing using raycasting, smoothing and using the funnel algorithm. A single line of code for a pathfinding call. Graphs can be saved to files. Local Avoidance both in the XZ and XY plane. Source code included. Supports updating graphs during runtime.