Build cross-platform Bullet-Hell, Roguelike & Top-Down Shooter games fast with a modular Unity template, three back-ends and ready-to-ship systems.
Description
Ultimate Bullet-Hell & Roguelike Game Template for Unity – PC, Android, iOS
Design, prototype and ship adrenaline-fuelled 2D or 3D top-down shooters, bullet-hells, roguelikes and survival arenas in record time.
🗎 Documentation
🌐Discord Community
🌐Developer’s website
This modular toolkit packs plug-and-play back-ends, fully documented code, and drag-and-drop prefabs so you can focus on gameplay, not infrastructure.
✅ Why Choose This Template?
All-in-one foundation – login, cloud save, battle pass, quests, loot, elemental damage, IAP and more.
Three back-ends included:
WebSocket + SQL – self-hosted Colyseus server with real-time economy & leaderboards.
Offline – zero setup, encrypted PlayerPrefs, perfect for game-jam prototyping.
Firebase – cross-device cloud profiles, secure Auth, Firestore validation.
True cross-platform – runs on PC, Android & iOS out of the box.
Elemental combat – advantage / weakness modifiers for deep build variety.
Multiple game modes – Survival, Boss Survival, Boss Wave plus PvP (1×1, 2×2, 3×3), TDM and Battle Royale.
Clean, extensible C# – namespaced, XML-documented, SRP-friendly, URP-ready toon shader included (MIT).
🎮 Feature Highlights
Authentication: Supports email and password login, guest accounts, and anonymous sessions.
Player Data: Offers encrypted cloud synchronization or local JSON-based saving.
Monetization: Includes soft currencies, Battle Pass system, and beta support for in-app purchases (IAP).
Shop & Coupons: Dynamic item store with support for promotional codes.
Inventory & Upgrades: Equipable items with stat and skill-based upgrades.
Character Suite: Includes character unlocks, cosmetic skins, and mastery level progression.
Map & Event Manager: Manage regular and limited-time event maps with ease.
Quest Engine: Create daily, repeatable, and milestone-based quests.
Leaderboard & Ranking: Supports both global and friends-based leaderboards.
Elemental Combat: Configure elemental strengths and weaknesses for deeper combat strategy.
Networking (Fusion 2): Ready for lobby systems, co-op gameplay, and PvP battles.
Fast Prototyping: Tools for auto-generating EXP curves and exporting game data to JSON.
🚀 Included Game Modes
Survival Mode – endure waves until the timer ends.
Boss Survival Mode – survive, then defeat the final boss.
Boss Wave Mode – clear waves, spawn boss, claim victory.
Arena PvP – 1×1 / 2×2 / 3×3 team battles.
Team Deathmatch & Battle Royale – large-scale PvP mayhem.
This asset uses the following third-party resources:
LeanTween
License: MIT
Author: Russell Savage – Dented Pixel
HSFM Animation SFM
License: MIT
Author: Inspiaaa
Colyseus Websocket
License: MIT
Author: Endel Dreyer
MsgPack Serialization
License: MIT
Author: Denis Zykov
MeshCombineWizard
License: MIT
Author: Gojko Radonjic
UniTask
License: MIT
Author: Yoshifumi Kawai / Cysharp, Inc.
VContainer
License: MIT
Author: hadashiA
Shader:
Name: “SimpleURPToonLit”
License: MIT
Author: NiloToon
Audio Files:
Path: “ThirdPartyResources/Audio”
License: CC0 Public domain
Source: freesound.org
3D Models:
Path: “ThirdPartyResources”
License: CC0 Public domain
Source: poly.pizza
Author: Henry Boadle
UI Images:
Path: “ThirdPartyResources/NewUI”
License: MIT
Author: Evghenii Conev
Check out the details from the Unity Asset Store: https://assetstore.unity.com/packages/templates/systems/bullethell-elemental-template-293814
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